Eramsus+ Developed Game for Business Skills

  The project aims to process and transfer learning outcomes in terms of skills, knowledge and skills to students and teachers (ECVET recommendation, 2009): For students: opportunities, creativity, value ideas, ethical and sustainable ideas (EntreComp framework). They will acquire skills and abilities, including self-awareness and self-effectiveness, motivation and perseverance, mobilization of resources, and economic-financial knowledge. On a practical level, students will be able to: take the initiative, plan and manage, face uncertainty and risk, work with others, and learn from experience.

Posted by Laura Katkevica, updated on 29 April 2022, 08:50
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The project aims to process and transfer learning outcomes in terms of skills, knowledge and skills to students and teachers (ECVET recommendation, 2009):

For students: opportunities, creativity, value ideas, ethical and sustainable ideas (EntreComp framework). They will acquire skills and abilities, including self-awareness and self-effectiveness, motivation and perseverance, mobilization of resources, and economic-financial knowledge. On a practical level, students will be able to: take the initiative, plan and manage, face uncertainty and risk, work with others, and learn from experience.

For teachers: project management, case study teaching, interdisciplinary approach, group process management and interaction in groups, coaching (and not as a teacher), digital teaching and serious gaming. (Eurydice Italy, 2017)

29 April 2022, 08:50


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For students: opportunities, creativity, value ideas, ethical and sustainable ideas (EntreComp framework). They will acquire skills and abilities, including self-awareness and self-effectiveness, motivation and perseverance, mobilization of resources, and economic-financial knowledge.

29 April 2022, 09:01


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07 December 2022, 00:20


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29 April 2022, 09:10